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Mac Commander 2 Open Beta

PostPosted: Mon Jun 25, 2018 12:32 pm
by Colorado4Wheeler
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"Control any Mac on your network via Indigo!"

Want to dynamically start and stop apps on another computer based on Indigo events? No problem!
Need to run an ApplesScript file sitting on your hard drive? Done.
Want to write an AppleScript from scratch directly in the plugin and run it like you can in Indigo now? Yup.


This release is BETA, so you can only download it via GitHub while it is in BETA, however the original 1.1.0 version is available in the plugin store.

NAVIGATE: Downloads & Release Notes | Manual

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Introduction

Recent activity with the original Mac Commander plugin has inspired me to expand upon the original plugin and make it better. There hasn't been a new release of the Mac Commander since 2016 and while this isn't a ground-up rewrite of the plugin it has been almost completely redone. All of the UI's have been modernized and the original device is still in the plugin so when you upgrade you will retain your old Mac Commander devices.

There have been a few lingering bugs that were never addressed because nobody mentioned them :roll: but they are fixed now.

Mac Commander lets you control any Mac on your network as well as lets you run full AppleScript files from within Indigo. Considering that Indigo will soon remove support for native AppleScript, this plugin will allow you to continue using AppleScript regardless of if it is supported in Indigo or not.

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What Can It Do?

  • Create a relay device (on/off) where both On and Off can perform any of the things on this list independently
  • Perform any of the things on this list as an acton with zero devices required, everything can be performed via an action
  • Run an application on any Mac in any network (so long as you have access and permissions)
  • Quit an application on any Mac in any network
  • Display a notification message on any Mac in any network
  • Start the screensaver on any Mac in any network
  • Put any Mac on any network to sleep
  • Reboot any Mac on any network
  • Shut down any Mac on any network
  • Perform an Apple App Store software update automatically and without prompting on any Mac on any network (and even auto reboot if/when needed)
  • Perform text-to-speech on any Mac in any network
  • Play, Pause, Start and Stop iTunes on any Mac on any network
  • Run a saved AppleScript .scpt file saved on your Indigo computer
  • Run a custom written AppleScript code from your Indigo computer (what it does could be directed anywhere)
  • Find all embedded AppleScript scripts that are on any Indigo schedule, action group or trigger so you can get those migrated to Python

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action_notification.png
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action_run_applescript.png
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Custom AppleScript Composer
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Re: Mac Commander 2 Open Beta

PostPosted: Mon Jun 25, 2018 12:37 pm
by mat
will defiantly have a look at this one. I've got apple script in all sorts of places I cant even remember - one of those jobs i've been putting off, and this will help during the transition period i'm sure - thank for the time :)

Re: Mac Commander 2 Open Beta

PostPosted: Mon Jun 25, 2018 12:39 pm
by Colorado4Wheeler
Hopefully it helps. I think that AppleScript is still extremely useful and I'll run AppleScript for a good long time after Indigo no longer supports it because it makes it easy to do so much that cannot be done from the terminal alone.

Re: Mac Commander 2 Open Beta

PostPosted: Mon Jun 25, 2018 2:27 pm
by Colorado4Wheeler
Just posted Beta 2 because of something kind of cool - full AppleScript editor ready to build-and-run:

action_custom_applescript.png
AppleScript Editor and Action
action_custom_applescript.png (61.47 KiB) Viewed 18264 times


More enhancements to the editor are planned, pretty basic at the moment but that won't last long!

Re: Mac Commander 2 Open Beta

PostPosted: Tue Jun 26, 2018 5:24 pm
by Colorado4Wheeler
Beta 3 posted, which actually has a lot going on under the hood. I forgot how useful this thing was!

Re: Mac Commander 2 Open Beta

PostPosted: Wed Jun 27, 2018 10:08 am
by Colorado4Wheeler
Beta 4 has been released and has a new plugin menu utility to find all Indigo items that have an embedded AppleScript so you can change those to Python as needed (if they directly reference Indigo in the script).

Re: Mac Commander 2 Open Beta

PostPosted: Tue Aug 07, 2018 11:33 pm
by michaelzoradi
Super confused as to how to get going with Mac Commander 2... In v1 I was able to add a Mac from my local network as a Device but now there's no option to do that anymore...?

I have the new v2 beta plug-in installed (and of course have my local network Mac that I want to control all set up) but when I go to add it as a device in Indigo 7 there's no "Mac Commander" option like there used to be in v1 (see attached screenshot).

Seems like I'm missing something very obvious. :?

Re: Mac Commander 2 Open Beta

PostPosted: Wed Aug 08, 2018 6:38 am
by Colorado4Wheeler
It looks to me that Mac Commander isn't installed or is disabled. There would definitely be an option there if it was installed and enabled.

Re: Mac Commander 2 Open Beta

PostPosted: Wed Aug 08, 2018 10:46 am
by michaelzoradi
I can confirm that it's both installed and enabled. See attached screenshot... However, even then no option to create a new device.

Re: Mac Commander 2 Open Beta

PostPosted: Wed Aug 08, 2018 12:00 pm
by Colorado4Wheeler
That doesn't make sense on several levels. At the very least your menu, if the plugin were fully enabled, should have more options. Even though mine is B5 that's only because I increment the beta number on my own system after release, it's still the same code as B4.

Screen Shot 2018-08-08 at 11.55.43 AM.png
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The only other way for me to test would be to wipe out my development setup so I can install Mac Commander from scratch but I recently did that for another reason and the plugin is there and shows all the options. Anything in the log?

Re: Mac Commander 2 Open Beta

PostPosted: Wed Aug 08, 2018 2:23 pm
by Korey
Having the same issue, the menu is not showing up like yours.

Getting this in the log:

Code: Select all
Aug 8, 2018, 1:19:33 PM
   v2.0.0-b4 of plugin EPS - Mac Commander is already installed but is disabled (enabling)
   Loading plugin "EPS - Mac Commander 2.0.0-b4"
   Starting plugin "EPS - Mac Commander 2.0.0-b4" (pid 5712)
   EPS - Mac Commander Error       Error in plugin execution InitializeMain:

Traceback (most recent call last):
  File "plugin.py", line 35, in <module>
ImportError: No module named psutil

Re: Mac Commander 2 Open Beta

PostPosted: Wed Aug 08, 2018 2:25 pm
by Colorado4Wheeler
I'll have to load it up on a fresh system to see why that may be, it doesn't make sense at the moment.

Re: Mac Commander 2 Open Beta

PostPosted: Wed Aug 08, 2018 6:14 pm
by Coolcaper
Korey wrote:
Having the same issue, the menu is not showing up like yours.

Getting this in the log:

Code: Select all
Aug 8, 2018, 1:19:33 PM
   v2.0.0-b4 of plugin EPS - Mac Commander is already installed but is disabled (enabling)
   Loading plugin "EPS - Mac Commander 2.0.0-b4"
   Starting plugin "EPS - Mac Commander 2.0.0-b4" (pid 5712)
   EPS - Mac Commander Error       Error in plugin execution InitializeMain:

Traceback (most recent call last):
  File "plugin.py", line 35, in <module>
ImportError: No module named psutil


I was getting the same thing. I’m presuming it’s because the psutil module does not load the actual plugin is not loaded. Hence why no options.

See closed github issue:

https://github.com/Colorado4Wheeler/Mac ... r/issues/1



Sent from my iPhone using Tapatalk

Re: Mac Commander 2 Open Beta

PostPosted: Wed Aug 08, 2018 6:34 pm
by Colorado4Wheeler
Ahh, yea. Ok, makes sense now. I'll put a new one up tonight or in the morning.

Re: Mac Commander 2 Open Beta

PostPosted: Thu Aug 09, 2018 8:23 am
by Different Computers
I installed Mac Commander last night. No devices of the Mac Commander type appear in the new device dialog.